Home // ALCIE YIN



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Sketches and other pre-production ideas/showcases are under 'Process'Finished assets/projects/games showcases are under 'Showcase'Immersive pieces that blend virtual and current reality are under 'IRL'(best expirienced on desktop)

Home // Options


options? here at alcieyinâ„¢ we believe in the illusion of choice.
go back.

kali at work

Home // Contact


expected a live chat?
here are some contacts and other links
phone // email // vrc------------------------------------
[wanna do it the old school way? fill this in. ill get back to you some time.]

about me...

kali at work

thats me!... kinda

[email protected]


hi! i'm alcie, your new favourite internet nerdi love computer graphics, which is probably why my most played games include Cyberpunk 2077, Hitman, and Star Citizen :p(i also love problem solving, milk, and lowercase letters)i mainly do VRVJ work currently under the name @kalichu, helping support the performances of DJs and dancers from all over the world in virtual reality. I do 15 sets a year, not limited to but including my famous annual New Year's Eve sets.enough about the artist. lets talk art now.

VRVJ (virtual reality video jockey)

A little history

NEXT SET: SE100 @ VTVR

VJs- the backbones of the music event scenes are often overlooked. From the viral visuals at Excision to the trippy illusions at Las Vegas' iconic Sphere, VJs are computer artists who pour creativity and dedication into crafting immersive environments that elevate experiences everywhere, enhancing your experience as an audience member.Although you'll find her in virtual reality events in her minimalisitic and clean looking blender-modeled avatar, her visuals are far from it. Usually using data mosh and other glitchcore techniques, it's almost guaranteed you'll leave with epilepsy or blindness after watching a Kalichu show.
[more info here]

Note from herself

hiii its me alcie. just in case the above wiki is down, check out some of my work vjing below!

my work:

Process (designs and walkthroughs)

Creation of NEON (vrc world)

kali at work

(When I first had the idea of making NEON, I was in math class)

kali at work
kali at work

Blender... (the death of me)

kali at work
kali at work
kali at work
kali at work

Left < without post processing
Right > prefab view

kali at work

With the help of AyStandard_Curtain shader, Midnight post processing, Bakery and many more...

Process (designs and walkthroughs)

Creation of STARJOINT (asset)

kali at work

The original idea would have made this more of a fidget toy instead. a bouncy back and forth star, rooted ontop of a wand.

kali at work
kali at work

Materials + Rendering

kali at work
kali at work
kali at work

Process (designs and walkthroughs)

Creation of CRESCENDO (world)

If you like the music, watch the whole performance here

Sketches:

kali at work
kali at work

This was my most recent map, a collaboration between 5 unity nerds.The map was built with a kitbash approach, with assets curated by me and properly credited in-world.Designed for the annual VTVR New Year's Eve event, the venue is capable of holding up to 200 virtual attendees.

The venue's gone through dozens of iterations...

kali at work
kali at work
kali at work

Lighting, Rendering, and Animations

Process (designs and walkthroughs)

My sketchbook:
what ive been up to this week!

Showcase: Sound Empire

Trailer:

Unity Walkthrough:

More photos:

FINAL:

Showcase: Choice (2019)

Choice was originally made as a stupid project for my friends because I wanted to convince them that their personalities reflected in everyday choices. It was originally called 'The Alcie Psychic Project' and was built entirely online using a visual novel maker.I then used the available generative AI at the time (running locally on my own computer) to create unique backdrops based on each player’s ending. For example, if someone got the 'MBTI: INTP ENDING- you didn’t water the flowers,' DALL-E would generate a new scene reflecting their choices, which would then show up in the next player’s playthrough.Since it was made just for my friends, the choices limited and were tailored to their MBTI types. (figuring out every possible personality combo would’ve taken forever.)When I then shared my progress on Twitter, many other friends in the community got curious and wanted to try it out, so I then sent the game to them too, making it a limited access- but public game.(Fun fact! Before this limited semi-public release, I also added in a global chat function, which was extremely broken and almost crash the game)

For example:

kali at work
kali at work

Ending/ upon next play through/ next player:

kali at work

Showcase: Avatar Modeling

The avatar I use in VR and other projects that require character creation:

Design:

kali at work

Showcase: Kalifornia

Based on my hair in real life at the time, I made the 3D character asset Kalifornia.

kali at work

New Stuff :3

Esports

https://www.instagram.com/p/C6N9pIjrzup/?igsh=YjgyNHhnaXAwNng=

Blender + Liquid Sims

(To bridge my gap between current and virtual reality)

Here's a project I'm quite proud of. Inspired by theatre theorist Robert Lepage, I created projections for a performance titled 'I Miss You', a story of loss and grief.

I Miss You: Projection Solo Performance

Through months of planning...

You can't do that. Well you can but I don't recommend it. Don't let me stop you though. Do what you want.

Creator Easter Egg

Well aren't you curious...